AU375 Audio for gaming
Monday, March 10, 2014
Cornelius,B_week7
Thursday, February 27, 2014
blog 5 Game Developer : Treyarch
Game developer: Treyarch
Game publisher: Activision
Games Released:>> Call of Duty: Black Ops, Quantum of Solace, Spider-Man:Web of Shadows, NHL2K3, Minority Report, Triple Play Baseball, Max Steel, Tony Hawk's, Pro Skater 2X
# of Employees: Treyarch has 20 employees registered on the Games Industry International network.
Location: 3420 Ocean Park Blvd Suite 1000 Santa Monica, CA 90405
Treyarch as contracted sound designers and all around in house audio teams
Game publisher: Activision
Games Released:>> Call of Duty: Black Ops, Quantum of Solace, Spider-Man:Web of Shadows, NHL2K3, Minority Report, Triple Play Baseball, Max Steel, Tony Hawk's, Pro Skater 2X
# of Employees: Treyarch has 20 employees registered on the Games Industry International network.
Location: 3420 Ocean Park Blvd Suite 1000 Santa Monica, CA 90405
Treyarch as contracted sound designers and all around in house audio teams
Game Engines
The C4 Engine which was developed by Terathon software LLC is a suite of game programming tools for the Windows, Mac OS X, Linux, PS4, and PS3 platforms. The C4 Engine can play sounds stored in the wav
format using 16-bit mono or stereo sampling, and audio data can be
played from memory or streamed from disk. The engine plays sounds using a
custom mixer that provides capabilities such as frequency shifting, Doppler effect, reverb, and atmospheric absorption. some games that use C4 are Tauchfahrt zur Titanic, bridge, utility vehicle simulator 2012 and the list goes on. I personally have never played any of these games but have seen how some the supported features are utilized via youtube.
Sunday, February 9, 2014
analysis of Machinarium
I thought machinarium was a cool game. It was definitely a good mix between adventure and strategy. I like that its a puzzle point and click type of game as well. This is one of my favorite types of games to play because you actually have to do some logical thinking and also because it requires patience. though there is lack of dialogue i think that the game play is good without it.
Sunday, January 26, 2014
Analysis of Resident Evil
While looking at reviews of resident evil and watching game play on the playstation 1, I noticed that it was a high tension game driven by gore, dialogue, and horror music. I remember playing this game and being terrified after playing it because the music in story mode made it seem like a movie. Also the sound fx in this game were really good in the sense that you heard footstep ambience depending on where they were, and also doors closing and creaking which made it more realistic and fun to play. i think that over time the games gradually got better as far as effects are concerned but the direction of story line began to degrade due to its over the top supernatural appeal. I'm not really a huge gamer but i do remember this game standing out because it was ridiculously scary and what made it scary was all of the different sounds
Sunday, January 19, 2014
The games that I researched were cruisin, Frankie goes to hollywood, exed exes, and wrecking crew. i noticed that all of the video games that i viewed all had linear sounds. mostly all of the audio was straight through . the audio in wrecking crew was very chopped and none of the steps were actually footstep sounds instead they were made from collecting coins. the others also were composed of linear audio as well
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